"You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace," Dead Space 3 associate producer Yara Khoury explained to Eurogamer. These resources (materials, scrap parts and the like) can be picked up by the player, picked up by scavenger bots you send out, or alternatively bought through a quick purchase from the in-game store. The message pops up when you don't have enough resources to piece together the beefy new weapon you're after. We spotted mention of "downloadable content" during a recent hands-on play session with the game. "So there's an opportunity there, probably smaller opportunity on a per title basis than something like a FIFA or a Battlefield.Dead Space 3 includes micro-transactions as part of its weapon crafting system, Eurogamer can reveal. Last quarter, we did over $25 million in Simpsons business alone," he said. "So The Simpsons, for example, is a free-to-play game, leverages, obviously, The Simpsons TV show, and you pay all along the way. Jorgensen did note, though, that the success of the microtransaction model is very much based on the game itself. "We're building into all of our games the ability to pay for things along the way, either to get to a higher level, to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business." "The next and much bigger piece is microtransactions within games," he said. Presenting at the Morgan Stanley Technology, Media & Telecom Conference, Jorgensen talked about digital sales of games and content. According to Electronic Arts CFO Blake Jorgensen, the company has decided to build some aspect of small convenience payments into all of its games going forward. You can expect to see more microtransactions like those found in Dead Space 3.
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